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Minor
On Campus School of Computer Science & Engineering
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Why earn your minor in game design & development at Sacred Heart?

As a game design & development minor at Sacred Heart, you will gain a foundation in programming languages and the technical aspects of game development while exploring the game creation process. With a minor in game design & development, you’ll join a program that was named one of the top in Connecticut and on the East Coast from Animation Career Review. You’ll receive lab experience and professional training through our team lab participation focus.

Who can earn a minor in game design & development?

The game design & development minor is open to all majors in the Welch College of Business & Technology and to those from outside the College looking to gain knowledge in the gaming development field.

Required Courses

The minor in game design & development requires the completion of 18 credits.

A first course in programming using a structured programming language. Topics include iteration, selection, procedures, functions, and arrays with the use of flowcharts and modules. Presents applications in both business and scientific areas.

A continuation of CS 111 using a structured programming language to implement multidimensional arrays, stacks, queues, linked lists, and binary trees. Also introduces recursion, pointers, and classes.
Prerequisite: Take CS-111

This course provides a hands-on introduction to the Game Design and Development program and allows students to learn about the program in more detail by completing hands-on learning exercises in a laboratory environment. Designing the vector gaming environment; storyboarding; tween and frame-by-frame animation; using functions to control animation timelines; using random number functions to instantiate digital objects; artifact movement utilizing vector plot points.

An object-oriented approach to programming digital objects using Unity and C#.
Prerequisite: Take GDD-125 or CS-125

Students will learn how to create game objects and characters using Blender. Topics covered will include: 3D object manipulation, creating low-poly 3D meshes, materials and texturing, skeletal rigging and skinning, and animation. From there, students will apply these concepts to construct game characters and interactive worlds. Additionally, students will learn how to create animations for their characters using motion capture.
Prerequisite: Take GDD-125

3D game creation using Unreal Engine. Included topics are Blueprint scripting, the Unreal level editor, actors and components, materials, lighting, user interface elements, physics, and audio.
Prerequisite: Take GDD-125

Declare Your Minor

Ready to declare your minor in game design & development? Fill out the Change/Add/Delete Minor form on our Registrar's website.

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