Motion Capture Lab
The Motion Capture Lab is equipped with a medium volume OptiTrack system that features eight Flex13 cameras. The lab provides students and faculty with high-precision tools for real-time tracking and multi-actor capture, using professional-grade suits and markers.
The lab supports character animation for game design, virtual reality, and virtual production projects, which can be integrated seamlessly with Blender, Unity and Unreal Engine. With expert staff guidance, the lab fosters hands-on learning and cutting-edge research.
What We Offer
- Multi-actor tracking
- Real-time performance capture
- Animation workflow with Blender, Unity and Unreal Engine
Mission
To provide an innovative space for faculty and student collaboration to advance research and work on creative projects that push the boundaries of motion capture in animation, game design and other related fields.




Motion Capture Lab Photo Gallery

Students work in the Motion Capture Lab.

Students collaborate on an animation project.

A student model puts on the motion capture suit.

A rendering of SHU's mascot, Big Red the Pioneer

Motion is tracked with high-tech equipment.
How to Get Involved
Students and faculty can book lab time for class projects, research and professional development. The lab also offers training sessions to help you become an expert in the motion capture process from start to finish.