Course Description
CS 662 GAME DESIGN, DEVELOPMENT & IMPLEMENT. 3.0 Credit(s)
In this course students work as a team to develop an innovative, original computer game. Group responsibilities include project planning and documentation, teamwork, presentations, and demonstrations. Students learn the technical skills involved in game architecture, including advanced character animation and nesting, game physics, sound syncing and editing, lighting simulation techniques, and game balance. Special attention will be paid to emerging game development opportunities in education, professional training, medicine, advertising, and scientific research. Prerequisite: TAKE CS-571
Offered: Spring & Late Spring Semesters All Years
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