GDD 273 3D DIGITAL OBJECT CREATION   3.0 Credit(s)
Students will learn how to create game objects and characters using Blender. Topics covered will include: 3D object manipulation, creating low-poly 3D meshes, materials and texturing, skeletal rigging and skinning, and animation. From there, students will apply these concepts to construct game characters and interactive worlds. Additionally, students will learn how to create animations for their characters using motion capture. Prerequisite: Take GDD-125
Offered: Fall Semester All Years

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