Courses
EE 418 ENGINEERING DESIGN PROJECT II 3.0 Credit(s)
Continuation of Senior Project I focused upon implementation and presentation of the project design. Prerequisite: Take EE-417
Offered: Fall & Spring Semesters All Years
EE 419 COOPERATIVE STUDIES IN ENGINEERING 6.0 Credit(s)
Full-time career related work experience in idustry during one full semester. Students will work with their on-site employer. Prerequisite: Take EE-215 CPE-212
Offered: Fall & Spring Semesters All Years
CS 417 SENIOR PROJECT DESIGN 2.0 Credit(s)
This senior project design course is offered in the fall of the senior year. Students work with senior capstone project coordinator and a faculty mentor to define an important problem in their discipline, and propose to implement a solution as a team. Prerequisite: Take CS-319
CS 321 RESEARCH METHODS SEMINAR 2.0 Credit(s)
Students will learn the importance of formulating research questions. They will also learn about and how to use tools for research. In addition they will study the creation of a research report based on reliable data and logical conclusions. Students will critique and evaluate specific research studies. They will be responsible for making presentations and leading group discussions.
Offered: All Semesters All Years
CS 432 CLOUD COMPUTING 3.0 Credit(s)
This course presents a number of cloud computing tools and technologies, including virtualization, web services, data analysis, and integration. Prerequisite: Take CS-112 and CS-339
Offered: Fall Semester All Years
GDD 433 THEORY OF COMPUTER GAMING 3.0 Credit(s)
Computer game studies is an emerging field. This course provides a solid, theoretical background in the field of computer gaming which will assist them in their pursuit of game development throughout their career.
Offered: Fall Semester All Years
ITI 342 ENTERPRISE SYSTEM MANAGEMENT 3.0 Credit(s)
Students explore systems and activities within an enterprise that brings together processes, people, and technology; and will configure and maintain prototype enterprise systems. This course is suitable for students who want to pursue careers as technical managers, with hands-on knowledge on implementing technology-based information systems solutions.
Offered: Spring Semester All Years
GDD 371 ADVANCED GAME PROGRAMMING 3.0 Credit(s)
A game-oriented programming course focusing on advanced graphics techniques using OpenGL and/or DirectX. Topics covered include : visual simulation; object realism; image processing; special effects; and simulating environments. Student will also become familiar with range of existing libraries. Prerequisite: Take GDD-272
Offered: Spring Semester All Years
GDD 372 BUILDING GAMES 3.0 Credit(s)
Students in this course function as a game development studio. As a group we write a game design document, build a prototype, and perform user testing. After completing testing we revised our design and begin developing animations in the Motion Capture Lab. At the same time the 3D object developers create game characters. Students also have the opportunity to specialize in level design, C# programming, sound, lighting and gameplay. At the end of the semester we have a finished video game. Prerequisite: Take GDD-271
Offered: Spring Semester All Years
CS 391 INTERNSHIP 1.0-6.0 Credit(s)
This course provides students with real world internship experience.
Offered: Fall & Spring Semesters All Years
GDD 417 SENIOR PROJECT DESIGN 3.0 Credit(s)
This senior project design course is offered in the fall of the senior year. Students work with senior capstone project coordinator and a faculty mentor to define an important problem in their discipline, and propose to implement a solution as a team. Prerequisite: Take CS-319
Offered: All Semesters All Years
GDD 418 SENIOR PROJECT IMPLEMENTATION 3.0 Credit(s)
This senior project implementation course is offered in the spring of the senior year. Students work with a faculty mentor to implement their project. Students are required to assess requirements, design and develop the software and write detailed documentation that illustrates and supports design choices. Test plans, usability testing and prototypes are also required. Students present their complete, working projects to the department faculty and public as the culmination of this project. Prerequisite: Take GDD-417
Offered: Spring Semester All Years
CMD 399 CMD COMPARISON IN US /IRELAND 3.0 Credit(s)
Students will compare and contrast the roles of Speech Language Pathologists (SLPs) and Audiologists (AuDs) in the United States and Ireland; more specifically students will differentiate between: Scope of practice, licensure, professional organizations and affiliations, healthcare systems and regulations, educational systems and regulations, Deaf culture and Sign Language, prevention, assessment and treatment protocols. Prerequisite: Take CMD-200 and CMD-201
Offered: Summer Semester All Years
SW 301 ASSESSMENT 0.0 Credit(s)
NU 396 JUNIOR SEMINAR 0.0 Credit(s)
Offered: As Needed. Contact Department
Offered: As Needed Contact Department