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    GDD 433 THEORY OF COMPUTER GAMING   3.0 Credit(s)
    Computer game studies is an emerging field. This course provides a solid, theoretical background in the field of computer gaming which will assist them in their pursuit of game development throughout their career.
    Offered: Fall Semester All Years

    ITI 342 ENTERPRISE SYSTEM MANAGEMENT   3.0 Credit(s)
    Students explore systems and activities within an enterprise that brings together processes, people, and technology; and will configure and maintain prototype enterprise systems. This course is suitable for students who want to pursue careers as technical managers, with hands-on knowledge on implementing technology-based information systems solutions.
    Offered: Spring Semester All Years

    GDD 371 ADVANCED GAME PROGRAMMING   3.0 Credit(s)
    A game-oriented programming course focusing on advanced graphics techniques using OpenGL and/or DirectX. Topics covered include : visual simulation; object realism; image processing; special effects; and simulating environments. Student will also become familiar with range of existing libraries. Prerequisite: Take GDD-272
    Offered: Spring Semester All Years

    GDD 372 BUILDING GAMES   3.0 Credit(s)
    Students in this course function as a game development studio. As a group we write a game design document, build a prototype, and perform user testing. After completing testing we revised our design and begin developing animations in the Motion Capture Lab. At the same time the 3D object developers create game characters. Students also have the opportunity to specialize in level design, C# programming, sound, lighting and gameplay. At the end of the semester we have a finished video game. Prerequisite: Take GDD-271
    Offered: Spring Semester All Years

    CS 391 INTERNSHIP   1.0-6.0 Credit(s)
    This course provides students with real world internship experience.
    Offered: Fall & Spring Semesters All Years

    GDD 417 SENIOR PROJECT DESIGN   3.0 Credit(s)
    This senior project design course is offered in the fall of the senior year. Students work with senior capstone project coordinator and a faculty mentor to define an important problem in their discipline, and propose to implement a solution as a team. Prerequisite: Take CS-319
    Offered: All Semesters All Years

    GDD 418 SENIOR PROJECT IMPLEMENTATION   3.0 Credit(s)
    This senior project implementation course is offered in the spring of the senior year. Students work with a faculty mentor to implement their project. Students are required to assess requirements, design and develop the software and write detailed documentation that illustrates and supports design choices. Test plans, usability testing and prototypes are also required. Students present their complete, working projects to the department faculty and public as the culmination of this project. Prerequisite: Take GDD-417
    Offered: Spring Semester All Years

    CMD 399 CMD COMPARISON IN US /IRELAND   3.0 Credit(s)
    Students will compare and contrast the roles of Speech Language Pathologists (SLPs) and Audiologists (AuDs) in the United States and Ireland; more specifically students will differentiate between: Scope of practice, licensure, professional organizations and affiliations, healthcare systems and regulations, educational systems and regulations, Deaf culture and Sign Language, prevention, assessment and treatment protocols. Prerequisite: Take CMD-200 and CMD-201
    Offered: Summer Semester All Years

    SW 301 ASSESSMENT   0.0 Credit(s)

    NU 396 JUNIOR SEMINAR   0.0 Credit(s)
    Offered: As Needed. Contact Department
    Offered: As Needed Contact Department

    PS 344 COGNITIVE PSYCHOLOGY   3.0 Credit(s)
    Examines the field of human cognition. Topics include how we store and retrieve memories, process language, allocate attention, recognized objects, solve problems, and make decisions. Prerequisite: Take PS-110
    Offered: As Needed Contact Department

    PS 346 HUMAN DECISION MAKING   3.0 Credit(s)
    Using research from psychology and economics, students will gain a framework for understanding and analyzing decisions. This framework will be compared to human behavior in both real-world context and games.
    Offered: Fall Semester Contact Department

    CMD 351 INTRODUCTION TO CLINICAL METHODS LAB   1.0 Credit(s)
    This course will permit students to apply knowledge acquired in the co-requisite course, Introduction to Clinical Methods and Observations, to guided observations of clinical practice. Prerequisite: Take CMD-350
    Offered: Spring Semester All Years

    CY 367 NETWORK SECURITY   3.0 Credit(s)
    This course introduces students to different concepts, tools, and techniques in effectively securing connections between different components, both physical and logical, of a network. By participating in a number of hands-on activities, students will learn to protect an organization's network and components, from various cybersecurity threats and manage risks to support a successful accomplishment of its mission. Topics covered include conventional encryption and message confidentiality, public key cryptography and message authentication, network-based threats, firewalling and access control, intrusion detection and prevention systems. Prerequisite: Take CS-339 or CY-211
    Offered: Fall Semester All Years

    CM 331 TOPICS IN JOURNALISM PRODUCTION   3.0 Credit(s)
    Advanced topics in journalism production.
    Offered: As Needed Contact Department

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