EE 352 COMMUNICATION SYSTEMS WITH LAB   4.0 Credit(s)
    Amplitude/angle modulation, probability theory and random processes, pulse code/delta modulation, baseband digital transmission, digital band-pass transmission techniques, wireless channel modeling, cellular systems, and performance analysis. Prerequisite: Take EE-349 MA-354
    Offered: Fall & Spring Semesters All Years

    EE 353 VLSI DESIGN WITH LAB   4.0 Credit(s)
    CMOS design and circuits, MOSFET transistor theory, VLSI chip design, circuit simulation and performance estimation, clocking, power consumption, data path subsystems, and finite state machines. Prerequisite: Take EE-215
    Offered: Fall & Spring Semesters All Years

    EE 354 ANALOG INTERGRATED CIRCUIT DESIGN   4.0 Credit(s)
    Analysis and design of analog circuits using integrated bipolar and field effect transistor technologies, DC coupling, testing, and design of computer-aided analog ICs. Prerequisite: Take EE-215 MA-152
    Offered: Fall & Spring Semesters All Years

    EE 414 DIRECTED RESEARCH IN ENGREERING   3.0 Credit(s)
    Research under supervision of an engineering faculty member on a recent technological advancement including literature search, testing, and prototyping (if applicable). Prerequisite: Take EE-215 CPE-212 and 1 300 level EE course
    Offered: Fall & Spring Semesters All Years

    EE 417 ENGINEERING DESIGN PROJECT I   2.0 Credit(s)
    Team projects oriented toward providing experience in project management, prototype design selection, and developing bill of materials towards building a prototype. Prerequisite: Pre- or Co-req ENGR-324
    Offered: Fall & Spring Semesters All Years

    EE 418 ENGINEERING DESIGN PROJECT II   3.0 Credit(s)
    Continuation of Senior Project I focused upon implementation and presentation of the project design. Prerequisite: Take EE-417
    Offered: Fall & Spring Semesters All Years

    EE 419 COOPERATIVE STUDIES IN ENGINEERING   6.0 Credit(s)
    Full-time career related work experience in idustry during one full semester. Students will work with their on-site employer. Prerequisite: Take EE-215 CPE-212
    Offered: Fall & Spring Semesters All Years

    CS 417 SENIOR PROJECT DESIGN   2.0 Credit(s)
    This senior project design course is offered in the fall of the senior year. Students work with senior capstone project coordinator and a faculty mentor to define an important problem in their discipline, and propose to implement a solution as a team. Prerequisite: Take CS-319

    CS 321 RESEARCH METHODS SEMINAR   2.0 Credit(s)
    Students will learn the importance of formulating research questions. They will also learn about and how to use tools for research. In addition they will study the creation of a research report based on reliable data and logical conclusions. Students will critique and evaluate specific research studies. They will be responsible for making presentations and leading group discussions.
    Offered: All Semesters All Years

    CS 432 CLOUD COMPUTING   3.0 Credit(s)
    This course presents a number of cloud computing tools and technologies, including virtualization, web services, data analysis, and integration. Prerequisite: Take CS-112 and CS-339
    Offered: Fall Semester All Years

    GDD 433 THEORY OF COMPUTER GAMING   3.0 Credit(s)
    Computer game studies is an emerging field. This course provides a solid, theoretical background in the field of computer gaming which will assist them in their pursuit of game development throughout their career.
    Offered: Fall Semester All Years

    ITI 342 ENTERPRISE SYSTEM MANAGEMENT   3.0 Credit(s)
    Students explore systems and activities within an enterprise that brings together processes, people, and technology; and will configure and maintain prototype enterprise systems. This course is suitable for students who want to pursue careers as technical managers, with hands-on knowledge on implementing technology-based information systems solutions.
    Offered: Spring Semester All Years

    GDD 371 ADVANCED GAME PROGRAMMING   3.0 Credit(s)
    A game-oriented programming course focusing on advanced graphics techniques using OpenGL and/or DirectX. Topics covered include : visual simulation; object realism; image processing; special effects; and simulating environments. Student will also become familiar with range of existing libraries. Prerequisite: Take GDD-272
    Offered: Spring Semester All Years

    GDD 372 BUILDING GAMES   3.0 Credit(s)
    Students in this course function as a game development studio. As a group we write a game design document, build a prototype, and perform user testing. After completing testing we revised our design and begin developing animations in the Motion Capture Lab. At the same time the 3D object developers create game characters. Students also have the opportunity to specialize in level design, C# programming, sound, lighting and gameplay. At the end of the semester we have a finished video game. Prerequisite: Take GDD-271
    Offered: Spring Semester All Years

    CS 391 INTERNSHIP   1.0-6.0 Credit(s)
    This course provides students with real world internship experience.
    Offered: Fall & Spring Semesters All Years

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