By Colette Rossignol (Education Technologist, Digital Learning), and
Prof. Mahfuja Malik (Assistant Professor, Accounting), WCB,
and Judith Tacuri, (Graduate Assistant) MACOMM
Webpage maintained by Barbara Gerwien
Reach out to the Office of Digital Learning – firstname.lastname@example.org to discuss your Kahoot idea. We can schedule a 1 on1 session on incorporating gamification into your classroom. You can also refer to the Kahoot user instructions and classroom usage guide.
Is there any research on the effectiveness of using video tools for teaching and learning?
Please click on the links below to download the PDFs.
Fotaris P, Mastoras T, Leinfellner R and Rosunally Y, “Climbing Up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class” The Electronic Journal of e-Learning Volume 14 Issue 2 2016, (pp94-110) available online at www.ejel.org
Royer, R. (2016). A Comparison of Eight Digital Tools for Formative Assessment. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (pp. 113-118). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).