Course Descriptions

ED 271 Educational Technology*   3 CR    
This undergraduate course familiarizes participants with methods of integrating technology for teaching and learning in the classroom.  Participants use a variety of technology tools to create instructional materials and enhance professional productivity. A 3 hour field experience in a diverse P-12 educational setting is required. (Blended Learning)

ED 578 Educational Technology*   3 CR
This graduate course emphasizes the integration of technological resources into primary and secondary classroom settings for the purpose of fostering student learning, creativity, and innovation. Legal issues along with the methods for using technology to collect and analyze student data are introduced. A 3 hour field experience in a diverse P-12 educational setting is required.  A PC with Microsoft Office® and Internet access is recommended.  (Blended or Online Learning)

* The Block 1 Foundations requirement may be waived based on applicant’s prior experience, the completion of ED 271 at the undergraduate level, a demonstration of Initial Benchmark Technology Skills, and/or portfolio review. See the Initial EdTech Benchmarks for additional information. Teacher Certification Candidates are required to complete either ED 271, 578, or 592 (see Blocks I & II). 

Certificate Courses

ED 527 Distance Learning: Methods of Instructional Design   3 CR
Participants develop online lessons for use in professional development training and P–12 classroom instruction. Methods of instructional design for online settings target the creation and selection of multimedia such as digital lectures, instructional videos, and simulations. Key skills for effective online instruction are explored including learner engagement, discussion management, collaboration, and community building. (Online Learning)

 ED 557 Human-Computer Interaction for Educators   3 CR
This project-based seminar course introduces game theory and investigates the ways that individuals learn from interactive computer environments. The use of digital games in educational contexts is explored. Participants use Web 2.0 technologies, portable applications, and Game Maker® software to design entry-level games that are aligned with the P-12 curriculum. No prior computer programming or art skills are required. (Online Learning)

ED 562 Computer Art & Desktop Publishing   3 CR
Introduces the methods for using Photoshop® along with portable applications for creating, editing, and integrating computer graphics and/or digital images into the P-12 curriculum. Personal marketing materials are also developed through the use of Web 2.0 technologies. No prior art experience is required. (Online Learning)

ED 592 Technology & Creativity 3 CR
This graduate course provides participants with an in-depth study of the technological resources currently available for use in educational environments. Participants create inquiry-based learning activities for the classroom. A three-hour field experience is required in this course. (Blended Learning)

ED 599 Emerging Technologies   3 CR
This graduate course provides participants with opportunities to collaborate and reflect on the ways mobile technologies such as iPhones®, iPads®, and iPod Touches® can be used to enhance teaching and learning. Participants will explore these technologies through hands-on activities and the assessment of apps. Instructional materials are also created. (Blended Learning)

ED 642 Special Projects in Educational Technology   3 CR
This research course provides advanced practical experience in the implementation and evaluation of computer technology as it relates to administration, curriculum, and instruction.  A field experience enables participants to conduct action research in a diverse P-12 classroom setting.  Methods for data collection and analysis are introduced. Prerequisites: Completion of any two advanced-level SHU EdTech courses in addition to prior instructor permission.  (Online Learning)

ED 661 Multimedia Design & Programming for Educators   3 CR
This course provides an overview of current best practices for using the Scratch® programming environment to create 21st century learning activities for a diverse elementary and secondary student population. A variety of instructional materials such as lessons, assessments, interactive stories, animations, games, music, and art are developed. No prior computer programming experience is required. (Online Learning)

ED 663 Instructional Software and Instruments in Education   3 CR
Provides an overview of educational software for use in P-12 education. Methods for aligning developmentally appropriate software with P-12 content standards are emphasized. Legal issues relating to software licensing are discussed. Assistive technology software for students with special needs is introduced.  (Online Learning)

ED 686 Robotics   3 CR
This seminar course introduces methods for integrating robotics technologies into P-12 classroom settings. In collaborative groups, participants build and program an educational robot. Instructional materials and student assessments that connect robotics to content standards across the curriculum are developed. No prior computer programming experience is required.  (Blended Learning)

ED 689 WWW: Curriculum & Instruction P–12   3 CR
Examines the role of teacher-created websites in elementary and secondary school settings. Participants use Google Sites® to develop an educational website that can be used for content delivery, student assessment, and home-school communication. Principles of website design and management are introduced. No prior computer programming experience is required. (Online Learning)